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Hospital: There is also a hospital on the freeplaymap. The vehicle also becomes available for backup calls by the chief and other officers. This means that you no longer have to send the vehicle off of the map to finish objectives. If a vehicle or helicopter is sent to the station with someone detained inside, they will exit the vehicle, enter the building, and disappear once the vehicle is parked. When there is no space left for a vehicle to park in front of the building, it will start patroling the city instead. These parked cars and the helicopter can be called by police officers and the Battalion Chief as additional backup. It is also possible to park various Law Enforcement vehicles at the front of the station and one police helicopter on the roof. When you call one of these vehicles using the menu it will come from the garage. The garage entrance/exit on the back acts as a spawn and exit point for most LAPD vehicles and the LASD Van. There is one LAPD station on the freeplaymap and it has several functions. You will find a control panel near each fire station.Įach control panel has a few commands to control the fire stations. You can staff the vehicles again by pressing the alarm button or use the commands to send a single unit. When a vehicle arrives at the fire station, the crew will leave the vehicle and enter the station. Only vehicles which have the ability to park in a fire station have the 'Go to fire station' command. The following tables give the layout of the fire stations. It's possible to park more vehicles in fire station 1 than the amount of vehicles that spawn at the start of a game. This makes it easier to begin playing and you don't have to spend valuable time on staffing them yourself. When you start a game the alarms of both fire stations are automaticly raised to staff all spawned vehicles with personnel.
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There is a large regional station and a small sattelite fire station. The freeplay modes provide two fire stations which are fully functional.